Publicado em: 19/08/2022 - Tadeu Moreira de Classe
Este desafio gira em torno de apresentar proposta sobre a complexidade de aplicação e uso de jogos em diferentes contextos contemporâneos do mundo em que vivemos, como: Jogos digitais par ao entendimento de processos organizacionais; Jogos digitais, dados abertos e accountability e; Valores em jogos para um mundo aberto.
O livro com os desafios deverá ser publicado em breve. Entretanto, o resumo (em inglês) do
capítulo pode ser lido a seguir:
The complexity of social interactions has been pointed out as challenges in studies on
social development, education, cultural diversity, behavior change, and innovation.
The COVID-19 pandemics highlighted important issues of our modern society, especially
regarding emotional and psychological issues: humans as artificial beings disconnected
from the planet, anxious for socialization, mainly through virtual worlds. Stress,
anxiety, hopelessness and depression are sources of concern, while pleasure - a fundamental
aspect for human life - loses space. We argue that our society needs to recover the pleasure
which relies on the learning aspects of life situations as well as to rebuild the way we
interact for social or work purposes. In this chapter, we propose as a challenge for the
games research community, to face the sophistication that encompasses how to conceptualize,
model, design, evaluate, and play games which can turn our actions in the world more playful.
We primarily approach games as enablers and agents for work relations, social change and
innovation in organizations, with a special look to the Brazilian context.